by Alex Wilkinson
- Players: 2
- Game Length: ~4 hours learning/ ~2 hours experienced
- Catagories: Strategy, Historical, Two Player, Deck Management
What it's about: Twilight Struggle pits two players on opposing sides of the 20th century. As either the United States or the Soviet Union, players will attempt to shape history in their favor. Who will win the Cold War and see themselves become the new world hegemon?
(Photo Credit: http://www.gmtgames.com)
How it's played: In Twilight Struggle players must manage a shared deck of event cards, some of which favour one side or the other, and some of which favour neither side. The primary goal of the game is to score victory points so as to pull the score marker into your favour, or to force your opponent's hand and thus have them cause world-ending, thermonuclear war. In order to achieve this goal, players have to carefully time when certain events occur so as to minimize their opponent's events effects and maximize their own, while attempting to clean the deck of valuable enemy cards and retain their cards for future play. The game takes place over three epochs, the Early, Mid, and Late War. When transitioning into the next epoch players add in a new deck of events which are shuffled into the remaining draw deck, thus adding in a new level of randomness and complexity to contend with.
(Photo Credit: http://www.igiochideigrandi.it)
Who may enjoy it: Twilight Struggle offers a deep and rich game experience for players with an interest in the history of 20th century global conflict who are looking to branch out beyond traditional conquest-based strategy offered by classic games like Risk and Axis & Allies. While Twilight Struggle does not allow players to directly control the armed forces of their respective super-powers in the way that some games do, it does allow players to exercise their will to shape history.